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Company of heros 2 maps bottleneck
Company of heros 2 maps bottleneck




company of heros 2 maps bottleneck

You can find our other feedback threads here:įind more information in our Frequently Asked Questions & Known Issues blog for the Multiplayer Pre-Alpha.

  • “I do not understand how to unlock abilities on the Battlegroup tree.”.
  • “This unit is not powerful enough and does not feel useful.”.
  • company of heros 2 maps bottleneck

  • “I think you should remove side armor and height gameplay.”Įxamples of feedback we can use and address:.
  • “I don’t think the Mediterranean is the right setting for CoH 3.”.
  • are all works in progress and not final.Įxamples of feedback we won’t be able to address: What we need help with now is tuning, bug fixing, balancing, and making the game more “fun.” Also note that many art assets, UI elements, FX, animations, etc. We’ve been working with the community right from day one to build a terrific foundation. Please keep in mind while providing feedback that the core structure of our game is set. We want to make the best Company of Heroes game possible, and we can only do that with your feedback. We appreciate you keeping your criticism as constructive as possible so that our team can make the best use of it. Use this thread for all discussions of maps, pathing, objectives, layouts, etc.

    company of heros 2 maps bottleneck

    Now that you’ve had a chance to play the Multiplayer Pre-Alpha for Company of Heroes 3, we'd love to know your thoughts and feedback.






    Company of heros 2 maps bottleneck